+EXP
Sr. 3d artist
TEMPO, Jul 2024 - Aug 2025
Created stylized 3D models and hand-painted textures for environments, props, and VFX elements, optimized for PC and mobile.
Collaboration with QA, Technical Artist and Devs to ship high quality assets.
Authored technical guides and provided solutions to workflow challenges, ensuring smooth production pipeline
Testing the game for visual and gameplay bugs.
What was doing:
LECTURER
SKVOT, Apr 2023 - Jul 2024
Conducting engaging and informative online classes on Blender 3D and Substance 3D Painter for students interested in starting careers in game development.
Designed curriculum and teaching materials tailored to various skill levels, from beginners to self-taught individuals seeking structured knowledge.
Guiding students through the entire game asset creation pipeline, including modeling, sculpting, baking, and texturing, with a focus on creating realistic props.
Mentoring students in soft skills essential for success in the game industry, such as teamwork, communication, and problem-solving.
Achieved outstanding student satisfaction scores, with a CSAT rating of 4.5/5 and an NPS of 8.8/10, and successfully graduated over 300 students from the program.
What was doing:
LEAD 3D ARTIST
BL!NK MEDIA Inc, Oct 2022–Apr 2024
Provided leadership and mentorship to a team of 3D artists, ensuring the maintenance of consistent aesthetic and technical quality across all character and environment assets.
Demonstrated proficiency in creating stylized environment and character models, with a keen eye for detail and a focus on optimizing assets for performance.
Played a key role in improving the production pipeline, identifying and resolving issues related to low-poly modeling, UV optimization, texture quality, and sculpting techniques.
Fostered a collaborative and supportive work environment, encouraging artistic growth and professional development among team members.
What I was doing:
PROJECT LEAD, 3D ARTIST
Room 8 Studio, Jul 2019–Aug 2022
Created stylized environment and hardsurface models, contributing to the visual appeal and immersion of nearly 30 projects with diverse artistic styles and technical requirements.
Promoted to Lead Artist within one year of joining the company.
Led up to 3 projects simultaneously, overseeing the creation of stylized environment and hardsurface models from concept to completion.
Mentored and trained junior artists, providing guidance on best practices, techniques, and software tools to ensure the delivery of high-quality assets.
Conducted thorough quality checks on 3D assets, testing them in Unity and Unreal Engine to ensure compatibility and optimal performance in-game.
Estimated project timelines and resource requirements, balancing creative aspirations with practical considerations to meet client expectations and deadlines.
Improved the production pipeline, analyzing project requirements and optimizing workflows to enhance efficiency and ensure consistency in quality across projects.
Adapted to new software and pipelines well enough to be appointed to teach team.
What I was doing:
3D Generalist
Argentics, Feb 2018–Feb 2019
Produced 3D assets for VR and AR projects, gaining valuable experience in game development and optimization for mobile and desktop platforms.
Acquired proficiency in Maya, ZBrush, and Substance Painter, adapting quickly to new software and workflows.
What I was doing:
2D Artist, Game UI/UX
IndieLegion, Dec 2016–Oct 2017
Designed game interfaces and created concept art for environments and characters, contributing to the success of top-charted games in Google Play and the App Store.
Enhanced CG painting skills and gained insights into the game industry.
What I was doing:
Before Game Development
graphic designer
Freelance, Aug 2015–Dec 2017
Designed mobile apps and adaptive websites, as well as printed materials.
Delivered a full project for a fashion designers’ marketplace, including mobile app and responsive web design.
What I was doing:
UI/ux designer
Brushstroke, May 2016–Oct 2017
Designed websites from concept to final layout, including branding and logo design. Provided UI/UX consulting and direct client communication throughout the process.
Delivered 10+ successful projects and helped attract clients from Europe and Israel.
What I was doing:
graphic designer
Lighthouse Consulting Agency, Dec 2016–Oct 2017
Created full branding packages including logotypes, brand books, and printed materials.
Developed branding for a Kyiv mayoral election candidate.
What I was doing:
+INT
Bachelor, Architecture
Kyiv National University of Construction and Architecture, Sep 2009–Jan 2014
Master’s Degree, Architecture
Kyiv National University of Construction and Architecture, Jan 2014–Jun 2015
Additional education:
2018, artcraft.net.ua VFX and Composing
2017, artcraft.net.ua Character Concept Art + Zbrush sculpting
2017, artcraft.net.ua 2D Art for games
2015, jazov.com UI/UX Design courses
2011, private courses 3ds Max modeling courses
2008-2009, KNUCA Composition, drafting and academic painting classes
2007–2009, dvorez.kiev.ua Academic painting classes
+ABILITIES
Skills
3D Modeling & Sculpting (stylized environments, characters, props, modular kits)
Texturing & Materials (handpainted & PBR workflows)
Shaders & Lighting (UE5, Unity, Blender, Marmoset)
Basic Animation & VFX integration (Blender, After Effects, UE5)
SOftware
Regularly used: Blender, ZBrush, Maya, Substance Painter, 3D Coat, Photoshop, Marmoset, Unreal Engine 5, Unity
Additional knowledge: 3ds Max, Fusion 360, Plasticity, Niagara, Substance Designer, After Effects, DaVinci Resolve, FL Studio