+EXP

Sr. 3d artist

TEMPO, Jul 2024 - Aug 2025

  • Created stylized 3D models and hand-painted textures for environments, props, and VFX elements, optimized for PC and mobile.

  • Collaboration with QA, Technical Artist and Devs to ship high quality assets.

  • Authored technical guides and provided solutions to workflow challenges, ensuring smooth production pipeline

  • Testing the game for visual and gameplay bugs.

What was doing:

LECTURER

SKVOT, Apr 2023 - Jul 2024

  • Conducting engaging and informative online classes on Blender 3D and Substance 3D Painter for students interested in starting careers in game development.

  • Designed curriculum and teaching materials tailored to various skill levels, from beginners to self-taught individuals seeking structured knowledge.

  • Guiding students through the entire game asset creation pipeline, including modeling, sculpting, baking, and texturing, with a focus on creating realistic props.

  • Mentoring students in soft skills essential for success in the game industry, such as teamwork, communication, and problem-solving.

  • Achieved outstanding student satisfaction scores, with a CSAT rating of 4.5/5 and an NPS of 8.8/10, and successfully graduated over 300 students from the program.

What was doing:

LEAD 3D ARTIST

BL!NK MEDIA Inc, Oct 2022–Apr 2024

  • Provided leadership and mentorship to a team of 3D artists, ensuring the maintenance of consistent aesthetic and technical quality across all character and environment assets.

  • Demonstrated proficiency in creating stylized environment and character models, with a keen eye for detail and a focus on optimizing assets for performance.

  • Played a key role in improving the production pipeline, identifying and resolving issues related to low-poly modeling, UV optimization, texture quality, and sculpting techniques.

  • Fostered a collaborative and supportive work environment, encouraging artistic growth and professional development among team members.

What I was doing:

PROJECT LEAD, 3D ARTIST

Room 8 Studio, Jul 2019–Aug 2022

  • Created stylized environment and hardsurface models, contributing to the visual appeal and immersion of nearly 30 projects with diverse artistic styles and technical requirements.

  • Promoted to Lead Artist within one year of joining the company.

  • Led up to 3 projects simultaneously, overseeing the creation of stylized environment and hardsurface models from concept to completion.

  • Mentored and trained junior artists, providing guidance on best practices, techniques, and software tools to ensure the delivery of high-quality assets.

  • Conducted thorough quality checks on 3D assets, testing them in Unity and Unreal Engine to ensure compatibility and optimal performance in-game.

  • Estimated project timelines and resource requirements, balancing creative aspirations with practical considerations to meet client expectations and deadlines.

  • Improved the production pipeline, analyzing project requirements and optimizing workflows to enhance efficiency and ensure consistency in quality across projects.

  • Adapted to new software and pipelines well enough to be appointed to teach team.

What I was doing:

3D Generalist

Argentics, Feb 2018–Feb 2019

  • Produced 3D assets for VR and AR projects, gaining valuable experience in game development and optimization for mobile and desktop platforms.

  • Acquired proficiency in Maya, ZBrush, and Substance Painter, adapting quickly to new software and workflows.

What I was doing:

2D Artist, Game UI/UX

IndieLegion, Dec 2016–Oct 2017

  • Designed game interfaces and created concept art for environments and characters, contributing to the success of top-charted games in Google Play and the App Store.

  • Enhanced CG painting skills and gained insights into the game industry.

What I was doing:

Before Game Development

graphic designer

Freelance, Aug 2015–Dec 2017

  • Designed mobile apps and adaptive websites, as well as printed materials.

  • Delivered a full project for a fashion designers’ marketplace, including mobile app and responsive web design.

What I was doing:

UI/ux designer

Brushstroke, May 2016–Oct 2017

  • Designed websites from concept to final layout, including branding and logo design. Provided UI/UX consulting and direct client communication throughout the process.

  • Delivered 10+ successful projects and helped attract clients from Europe and Israel.

What I was doing:

graphic designer

Lighthouse Consulting Agency, Dec 2016–Oct 2017

  • Created full branding packages including logotypes, brand books, and printed materials.

  • Developed branding for a Kyiv mayoral election candidate.

What I was doing:

+INT

Bachelor, Architecture

Kyiv National University of Construction and Architecture, Sep 2009–Jan 2014 

Master’s Degree, Architecture

Kyiv National University of Construction and Architecture, Jan 2014–Jun 2015 

Additional education:

  • 2018, artcraft.net.ua VFX and Composing

  • 2017, artcraft.net.ua Character Concept Art + Zbrush sculpting

  • 2017, artcraft.net.ua 2D Art for games

  • 2015, jazov.com UI/UX Design courses

  • 2011, private courses 3ds Max modeling courses

  • 2008-2009, KNUCA Composition, drafting and academic painting classes

  • 2007–2009, dvorez.kiev.ua Academic painting classes

+ABILITIES

Skills

  • 3D Modeling & Sculpting (stylized environments, characters, props, modular kits)

  • Texturing & Materials (handpainted & PBR workflows)

  • Shaders & Lighting (UE5, Unity, Blender, Marmoset)

  • Basic Animation & VFX integration (Blender, After Effects, UE5)

SOftware

  • Regularly used: Blender, ZBrush, Maya, Substance Painter, 3D Coat, Photoshop, Marmoset, Unreal Engine 5, Unity

  • Additional knowledge: 3ds Max, Fusion 360, Plasticity, Niagara, Substance Designer, After Effects, DaVinci Resolve, FL Studio