Lead/Senior 3D Artist with 9 years experience in gamedev. Specializing in stylized environments, props and characters, optimizing game-ready assets for efficient integration into Unreal Engine and Unity pipelines.
Skilled in both independent delivery and cross-functional collaboration, ensuring high-quality, shippable results aligned with artistic direction.
Adaptable and fast-learning, with strong problem-solving skills and a passionate about mentorship and teaching, having guided over 300 students into game development careers through online courses and workshops.
Latest project
Characters
Hardsurface and props
Environment
More works soon…