Lead/Senior 3D Artist with 9 years experience in gamedev. Specializing in stylized environments, props and characters, optimizing game-ready assets for efficient integration into Unreal Engine and Unity pipelines.

Skilled in both independent delivery and cross-functional collaboration, ensuring high-quality, shippable results aligned with artistic direction.

Adaptable and fast-learning, with strong problem-solving skills and a passionate about mentorship and teaching, having guided over 300 students into game development careers through online courses and workshops.

Latest project

Characters

Hardsurface and props

Environment

More works soon…